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Windows 10’s new Photos app brings cool new features while dropping old favorites
Despite Microsoft’s efforts, many users are stubbornly clinging on to Windows 10, rather than upgrading to Windows 11, and the upshot of that is that the company is still adding new features to the older operating system - with Windows 10 getting a new version of the Photos app.
This was was an anticipated change after being spotted in a Windows preview by an X (formerly Twitter) user.
The new version of the Photos app for Windows 10 is basically the same as the one found in Windows 11, and offers new editing capabilities and a filmstrip view that lets you view all your photos and videos in a single window.
You can also view your photos and videos in a mode called ‘multi-view’, a favorite feature of existing users of the app. Multi-view is another novel way to go through your photos and videos, allowing you to open them all within one window and easily compare them side-by-side, as detailed by Windows Latest.
However, despite all of these flashy new features, some users have complained that they prefer the old version of the Photos app for Windows 10. According to posts from both Microsoft’s Feedback Hub and the Microsoft Answers Forum, some users voiced that they’d like to see the “Clarity” and “Spot Fix” features returned to the newer Photos app.
If you’d like to add your opinion on this issue, you can go to the Feedback Hub which is designed for users to submit their feedback directly to Microsoft. You can also speak to other users about the issue on the Microsoft Answers Forum, which is Microsoft’s dedicated community support forum.
A major complaint is that this new Photos app no longer has the “clarity” options that the older version had. The “clarity” capability in the older app was similar to that of Photoshop, and one user wrote that they aren’t interested in other effects, they just want their photos to appear more clearly.
This particular feature was greatly praised because it could be used for more than just visual edits - it could also be used to clarify blurry photos to make features sharper, and if it included alphanumeric characters, easier to read.
Microsoft has been very keen to make Windows (and its features) more modern, but to be fair, there’s plenty it’s already gotten right. After all, there are reasons why Windows is still the most popular desktop OS around, so it shouldn’t be overly keen to jettison its older apps, especially if they remain popular.
Microsoft often makes a point of saying it’s open to feedback and encourages users to submit it, and hopefully it pays attention, because there is clear demand for some of the older Photo app’s features.
I understand why Microsoft keeps trying to push users to Windows 11 and its apps - I imagine it would like to focus its efforts on one primary OS, especially when it comes to security. That said, a lot of users really prefer Windows 10, and Microsoft needs to acknowledge why the older version remains so popular. Turning Windows 10 into Windows 11-lite won’t go down well for fans of the older OS.
Why Is the Justice Dept. Suing Google? Here’s What to Know.
The government claims that Google illegally used its monopoly power to stifle rivals, while the company says its practices are legal and mainstream.
Windows 11 could bring your desktop to life with AI-enhanced 'moving wallpapers'
Windows 11 is set to receive a whole new look and feel with an upcoming update, thanks to an AI-powered feature that will revamp the desktop experience.
Internal documents spotted by Windows Latest suggest we may get something akin to a ‘live wallpaper’ for users' desktops. This would make the wallpaper look like it's 'popping out’ of your screen when you move your cursor across the display, with its appearance changing based on the cursor's movement.
In addition to this, Windows Latest hints at the potential of adding a ‘parallax effect’ to the desktop background, making the wallpaper move more slowly in the background than the windows and apps that are on top, giving the illusion of depth to make your background look more immersive.
Microsoft has been pushing hard on AI integration, putting a lot of time and effort into implementing artificial intelligence into its products since the success of the new and improved Bing, and it seems that every facet of Microsoft’s products may be graced by AI at some point.
We’re probably only going to see AI-powered wallpapers on devices that can support the movement detection required to create the desired effect, so we might first see the feature on newer, more powerful machines.
It’s exciting to see Microsoft using AI to improved the aesthetics of your device, even if it is just a nifty wallpaper at this stage. From what we can tell, these depth and movement effects should work with most images you might use as a desktop background, and should save you from having to search for (and install) live wallpaper applications.
This could also be the first step in creating a truly immersive and interesting background with the help of AI, as we may soon see new features pop up once Microsoft makes the feature available. Hopefully, the company will build on that, and introduce more fun and engaging ways to make your device your own.
Chinese Warnings on iPhones Tap Deep Strain of Security Concerns
For years, officials in China have been told to shun foreign devices. Now reports of renewed curbs have unnerved Apple’s investors, heightening geopolitical tensions.
Microsoft, Google and Antitrust: Similar Legal Theories in a Different Era
The government’s antitrust case against Google borrows heavily from the landmark lawsuit against Microsoft 25 years ago. But it lacks the same cultural impact.
Book Review: ‘Exit Interview: The Life and Death of My Ambitious Career,’ by Kristi Coulter
In her new memoir, “Exit Interview,” Kristi Coulter details her time working at the company, connecting her experience to the larger history of women’s employment struggles.
Takeaways From a New Elon Musk Biography: Ukraine, Trump and More
The biography, by Walter Isaacson, portrays Mr. Musk as a complex, tortured figure.
Microsoft ending third-party printer driver support is good news for you
Microsoft revealed in a new document that it will no longer service third-party printer drivers on devices that use Windows OS, including Windows 11.
According the article, Microsoft will allow IPP Class Driver and Mopria-compliant print devices, the latter of which got native with Windows 10 version 21H2. These will be supported instead of manufacturer-made drivers via Windows Update. This means that printer manufacturers won’t have to provide dedicated drivers, which is already a huge benefit to them.
On the consumer end, manufacturers can still offer print customization via Microsoft Store apps. Thanks to the much more streamlined and standardized approach to drivers, another consumer benefit is that there will be plenty of performance and reliability improvements alongside broad compatibility across Windows versions and editions.
The FAQ also details that Mopria certification will be a mandatory requirement for HLK (Hardware Lab Kit). It ensures printers will be compatible with other devices, including PCs, smartphones, tablets, and more: another benefit for buyers who won’t have to check compatibility themselves.
Of course, Microsoft has a planned timeline to slowly faze out v3 and v4 third-party driver support, which will take place over several years until 2027. Below you can see the full timetable.
It’s important to note that even when the switchover is complete, buyers will still have access to any existing third-party drivers. This means your old printer that’s still kicking won’t be rendered useless once support ends and only first-party drivers are updated.
This move is absolutely the right decision from Microsoft, as first-party drivers make installation and maintenance much simpler. I recall my own headaches tracking down and installing old drivers for my Brother printer; having the option to just use one from Microsoft would have saved me plenty of trouble.
That said, it would be nice if Microsoft could be so considerate when it comes to literally anything else involving Windows 11. For instance, its obsession with getting users to upgrade to Windows 11 is annoying at best and downright enraging at worst. Also the tons of bloatware included with pre-built PCs and laptops, the aggressive ads in the Start Menu, the popular features in previous versions that were dropped in Windows 11, etc.
And that’s not even the tip of the iceberg, with plenty more issues and problems that have been plaguing the OS. Guess you can’t win them all. Or even most of them.
Procreate is releasing a new iPad app for animation - and it looks incredible
Procreate, the best-selling paid app on iPad for over six years, has unveiled an exciting addition to its arsenal – a new animation app called Procreate Dreams.
Following in the footsteps of the widely acclaimed Procreate app, which is a more accessible alternative to traditional digital art software that still offers powerful and complex tools, Procreate Dreams will deliver a touch-centric creative experience.
The app is slated for release on November 22, 2023, and much like its two-time Apple Design Award-winning predecessor, it will be available for a one-time purchase of $19.99 (UK and AU prices TBC). In stark contrast to more complex Adobe software, there are no costly subscriptions with Procreate
The best iPads offer incredible computing power, great pressure sensitivity, and excellent accuracy, increasingly making them a go-to tool for artists at all skill levels. Procreate Dreams will similarly leverage Apple's slate – and in particular, those featuring Apple Silicon chips – to deliver smooth and efficient workflows as well as intuitive tools suitable for all skill levels.
To create a more accessible animation experience, Procreate has created several features and tools for Dreams, some of which may be familiar to users of the original app.
One such tool is Performing, which allows creatives to animate through touch, automatically adding keyframes while recording actions. This breathes life into the artwork in real-time, and without the need for complex keyframes and paths, making it a lot more approachable for inexperienced animators.
Also noteworthy is the app's Multi-touch Timeline, which allows for quick and easy navigation, organization, and editing. Procreate claims this system is faster than a mouse and keyboard, and that for the first time, it allows artists and animators to combine drawing, cel animation, keyframing, video editing, and compositing, all performed with fluid gestures.
By drawing directly on the timeline with the Apple Pencil, you can quickly select content, tracks, or keyframes, and then edit them all at once. Group drawings, move tracks, retime content, adjust keyframes, and much more. The timeline is kept clutter-free with simplified keyframes, but you can also tap into a keyframe for more precise property edits.
Its painting and compositing engine is immensely powerful, now allowing creatives to work on raster projects with resolutions of up to 1 million x 1 million pixels with abundant layers. It also supports all of Procreate's brushes, which are Apple Pencil-optimized. There will also be full support for files created in Procreate.
Plus, thanks to GPU acceleration built on Metal and powered by Apple Silicon, creatives will be able to instantly play back projects as they edit. This level of real-time rendering stands to save animators a lot of time wasted on RAM previews.
Procreate Dreams introduces a new audio engine, enabling voice-overs, atmospheric music, and sound effects to bring creations to life. High-resolution video editing is also seamless with ProRes footage up to 8K supported. Video can be drawn over, allowing you to create annotated or rotoscoped projects using the full breadth of Procreate's brush library,
There's plenty more to shout about, too; Flipbook, which pays homage to traditional animation and builds on the original Animation Assist tool in Procreate; text and typography; and an iCloud synchronized Procreate file format, which the company says sees 1TB files opened in an instant. At long last, this new file format will offer eternal undo history, too.
With Procreate Dreams, the boundaries of what's possible in animation and digital art might be about to change beyond belief, much like what Procreate's original app did for digital art – so keep your eyes peeled for our first impressions of the app when it releases later this year!
It's been 10 years since Procreate's first app was released, and in that time it's gone from strength to strength. Given it featured an animation assist feature, it always felt like just a matter of time until the developer released a full animation app – so why now?
Well, the unrivaled computing power of the Apple M2 chips – especially in the tablet market – is likely the culprit here. The best graphics tablets used for animation will generally need to be hooked up to a powerful computer that handles the processing and rendering of beefy animation software, as the slate itself is just the canvas and workflow interface. Of course, with iPads, that's not the case; these lightweight slates handle everything on board.
Animation, especially at the scale Procreate Dreams is offering, requires immense computing power, and up until now it likely just wasn't possible; certainly not in a way that fully optimized the iPad's innate features and benefits while also remaining accessible to non-professionals, which is a key selling point for Procreate's software.
Given how long this has inevitably been in the pipeline, and just how successful the original app was as a gateway to digital art for so many – including myself – it's hard to imagine the software being a flop. We'll see come November.
A new Windows 11 bug can be tweaked to turbocharge your File Explorer
A newly-discovered Windows bug can be activated to turbo boost your File Explorer in Windows 11. X (formerly Twitter) user @VivyVCCS made the discovery and shared it.
Multiple users have been complaining that their Windows 11 is sometimes slow to load and that it takes a while to get search results in File explorer. According to Neowin, tests have shown that in some respects, Windows 10 is actually faster than Windows 11 - which is pretty embarrassing for Microsoft.
However, the new bug has been found that affects the navigation bar, but which also causes much faster loading times for folders and files. You can see a demo of this in @VivyVCCS’s post:
Neowin also reports that this trick can speedsup the search function within File Explorer. MSPoweruser also claims that this F11 full-screen trick can improve the loading performance of your directory and slash down the “Working on it…” time in Windows 11 devices that don’t make use of an XAML (Extensible Application Markup Language) navigation bar.
This increases File Explorer’s responsiveness. Triggering the bug prompts the contents of a folder and thumbnail previews for files to load immediately, and Neowin quotes a Reddit user that compared this altered loading time to that of File Explorer in Windows 7, which was widely praised for its speediness.
This isn’t the only nifty trick that isn’t widely known. You can force Task Manager process updates to pause by holding down Ctrl for some time while the process updates window in Task Manager is open. Doing this can help you end tasks more easily instead of trying to pin them down as they jump around in the Processes window.
In order to try this out for yourself, you’ll first need to have Task Manager open. You can open it by pressing Ctrl + Windows key + Delete or search for it in the search box in the taskbar.
You can then trigger this bug by the following procedure:
1. Open or switch to File Explorer in full-screen mode. You can do this by pressing F11.
2. Exit full-screen mode. Press F11 once more.
According to Neowin, this bug (and possibly also the workaround) affects all versions of Windows 11, stretching from the original release all the way up to the most cutting-edge Canary update channel Insider builds.
It’s not yet established exactly why this trick works, or whether this has any adverse effect on other parts of Windows 11.
This is a handy tip to make use of, but you’d hope this sort of thing would be incorporated into Windows 11 by default. Windows 11 is supposed to be Microsoft putting out its best modern operating system, so it's not a great look if there are bugs that actually improve its performance.
Microsoft kills off Windows 11's troubleshooters - so where can you turn for help?
Microsoft has begun the process of phasing out its helpful built-in Windows Troubleshooters. These troubleshooting tools had come built-in to Windows systems since their debut in 2009 with Windows 7, and were created to run diagnostic processes and automatically identify common Windows problems, and then resolve them.
In a recent support document, Microsoft outlined its plan to retire various Troubleshooters, starting with the Microsoft Support Diagnostic Tool (MSDT), which will be pulled as part of the next Windows 11 update. The exact date of when this will happen hasn’t been announced yet.
Microsoft also lays out a deprecation timeline that it looks to put in place over the next three years:
Microsoft goes on to explain what this will mean a significant departure from the MSDT platform for Windows users, as many of the troubleshooters we’re familiar with are based on it.
A number of these will be rerouted to another newer user help platform, Get Help. Any troubleshooters that don’t fall into this category will be axed, but until then, it seems that they will continue to work.
To access the suite of troubleshooting tools in Get Help, you have to go to Windows Settings.
To find this, I suggest you do the following:
Go to Start > Settings.
Then type in Troubleshoot into the search box that says Find a setting in greyed out text.
Finally, go to Other Troubleshooters / Additional Troubleshooters (depending on what your system displays) in the Troubleshoot window
I recommend this because my troubleshooting settings are in a slightly different location to the one Microsoft outlines in its post.
This should lead you to a whole host of different specific troubleshooters.
If you’re running Windows 11 version 22H2 or an older Windows version, including Windows 10, Windows 8.1, Windows 7 or any other earlier version, you won’t be affected by this. You will be able to use the legacy troubleshooters as normal.
Lower down in its support document, Microsoft also details explicitly what each current troubleshooting tool will be converted to in its new Get Help iteration. Under this list, there’s a detailed list of Troubleshooters that will be getting the chop.
Microsoft notes that this will begin with the next release of Windows 11, hinting that some troubleshooter tools may get removed ahead of others (but not elaborating beyond that).
When you run the new version of Windows 11 that has this change, Microsoft explains that you should see a system message that explains the new troubleshooting process. Hopefully, this should mean that if you do encounter a problem in Windows 11, you’ll be able to find a solution within the Get Help app.
Finally, if you have feedback about this specific change, you can relay it to Microsoft in the Troubleshoot window by scrolling to the very bottom and clicking Give feedback.
BleepingComputer speculates that a possible explanation for this strategy is that this is a correction of previously updated features that were targeted in zero-day exploits.
A zero-day exploit is a vulnerability in software that is already being exploited by cybercriminals and hackers on the day it becomes publicly known or the developers of the software discover it (hence meaning they have zero days to comfortably work on it). The MSDT had known vulnerabilities that attackers could have capitalized on and then run all kinds of harmful processes remotely on a user’s system.
This is a pretty major move for Microsoft, coming alongside its much discussed removal of WordPad from future updates. Windows is still the most widely-used operating system for PCs, which makes it a big target for hackers.
With attackers now being able to pump out malicious code using AI tools, it’s good to see that Microsoft hasn’t lost sight of the fact that it’s still one of the biggest targets for hackers, and that it has its work cut out to combat them.
Apple Vision Pro: price, release year, and everything we know about the VR headset
The Apple Vision Pro may not have been in attendance during the recent iPhone 15 launch event, but we did find out a little more about the upcoming headset – which is one of the biggest tech announcements of recent years.
Apple Vision Pro specs- Mixed reality headset
- Dual M2 and R1 chip setup
- 4K resolution per eye
- No controllers, uses hand tracking and voice inputs
- External battery pack
- Two-hour battery life
- Starts at $3,499 (around £2,800 / AU$5,300)
- Runs on visionOS
Below we've rounded up the answers to questions about the price, release date, and specs (as well as everything else we know so far) of the Apple Vision Pro. You can also read our hands-on Apple Vision Pro review for a more experiential sense of what it's like to wear the headset.
Now that visionOS (the headset's operating system) is in the hands of developers, and Vision Pro developer kits loans are starting to be sent out we might soon learn more about the headset. That is if the lucky developers with a kit are willing to go against their agreement with Apple and share details of the hardware they've been sent.
Apple Vision Pro latest news- September 13, 2023: the USB-C AirPods Pro 2 will provide lossless audio support for the Vision Pro, and the iPhone 15 can record spatial video.
- August 8, 2023: the tvOS 17 beta has seemingly leaked that the Vision Pro battery is called the Magic Battery instead of MagSafe Battery, suggesting the battery won't use the magnetic charging tech found in other Apple products.
- July 27, 2023: the second Vision OS beta has revealed that some minor features like the ability to install apps from your iPhone, and a hand pointer to help with accessibility.
- July 24, 2023: Apple is beginning the process of loaning out developer kits of the Vision Pro.
- July 7, 2023: you might struggle to get your hands on the Apple Vision Pro as Apple may only be able to manufacture 150,000 of them in 2024.
- June 22, 2023: the Apple visionOS beta is now out in the wild with developers, and it's taught us six things about the AR/VR headset.
- June 22, 2023: a new report from The Information suggests Apple had planned to include more features in its Vision Pro unveiling, but left five key ones out as they weren't yet ready for primetime.
- June 19, 2023: the iPhone 15 is tipped to have a UWB (Ultra Wideband) chip, which could help unlock the Apple Vision Pro's potential.
- June 12, 2023: according to Bloomberg's Mark Gurman Apple is already working on two Vision Pro successors, including a cheaper one. Though the latter isn't slated to arrive until the end of 2025.
- June 8, 2023: some new speculation has hinted at how expensive the Vision Pro's 'vision correction accessories' could be for glasses-wearers. The short answer: you're looking at "$300-600 a pair" for the Zeiss prescription lenses. Ouch.
- June 7, 2023: all of the early verdicts on the Apple Vision Pro are in from those lucky enough to try it out at Apple Park (including TechRadar). Our Vision Pro review roundup gives you an early temperature check of everyone's early thoughts.
Vision Pro release date: Sometime "early next year" according to Apple.
Vision Pro headset price: Starts at $3,499 (around £2,800 / AU$5,300).
Vision Pro headset specs: Apple's headset uses two chipsets, an M2 and a new R1 to handle regular software and its XR capabilities respectively. It also has dual 4K displays.
Vision Pro headset design: The Vision Pro has a similar design to other VR headsets, with a front panel that covers your eyes, and an elastic strap. One change from the norm is that it has an outer display to show the wearer's eyes.
Vision Pro headset battery life: It lasts for up to two hours on a full charge using the official external battery pack.
Vision Pro headset controllers: There are no controllers – instead you'll use your eyes, hands, and voice to control its visionOS software.
Apple Vision Pro: price and release dateApple says the Vision Pro will "start" at $3,499 (that's around £2,800 / AU$5,300). That wording suggests that more expensive options will be available, but right now we don't know what those higher-priced headsets might offer over the standard model.
As for release date for the Vision Pro, Apple has only given a vague “early next year.” That's later than we'd been expecting, with leaks suggesting it would launch in the next few months – perhaps around the same time as the iPhone 15 – but that isn't the case. As 2024 gets closer we expect Apple will give us an update on when we'll be able to strap a Vision Pro onto our heads.
Interestingly, Apple's website only mentions a US release. Apple has yet to confirm if the Vision Pro will launch in regions outside of the US, and when that'll happen. Even if it does launch outside of the US you might struggle to get your hands on one; Apple is reportedly going to make less than 400,000 Vision Pros and maybe even as few as 150,000.
Apple Vision Pro: designThe Apple Vision shares a lot of similarities with the current crop of best VR headsets. It has a large face panel that covers your eyes, and is secured to your head with a strap made from elasticated fabric, plastic and padding.
But rather than the similarities, let's focus on the Vision Pro's unique design features.
The biggest difference VR veterans will notice is that the Vision Pro doesn't have a battery; instead, it relies on an external battery pack. This is a sort of evolution of the HTC Vive XR Elite's design, which allowed the headset to go from being a headset with a battery in its strap to a battery-less pair of glasses that relies on external power.
This battery pack will provide roughly two hours of use on a full charge according to Apple, and is small enough to fit in the wearer's pocket. It'll connect to the headset via a cable, which is a tad unseemly by Apple’s usual design standards, but what this choice lacks in style it should make up for in comfort.
We found the Meta Quest Pro to be really comfy, but wearing it for extended periods of time can put a strain on your neck – just ask our writer who wore the Quest Pro for work for a whole week.
If you buy a Vision Pro you'll find that your box lacks something needed for other VR headsets: controllers. That's because the Vision Pro relies solely on tracking your hand and eye movements, as well as voice inputs, to control its apps and experiences. It'll pick up these inputs using its array of 12 cameras, five sensors, and six microphones.
The last design detail of note is the Vision Pro's Eyesight display. It looks pretty odd, maybe even a bit creepy, but we're reserving judgment until we've had a chance to try it out.
When a Vision Pro wearer is using AR features and can see the real world, nearby people will see their eyes 'through' the headset's front panel (it's actually a screen showing a camera view of the eyes, but based on Apple's images you might be convinced it's a simple plane of glass). If they're fully immersed in an experience, onlookers will instead see a cloud of color to signify that they're exploring another world.
Apple Vision Pro: specs and featuresAs the rumors had suggested, the Apple Vision Pro headset will come with some impressive specs to justify its sky-high price.
First, the Vision Pro will use two chipsets to power its experiences. One is an M2 chip, the same one you'll find in the Apple iPad Pro (2022), and some of the best MacBooks and Macs.
This powerful processor will handle the apps and software you're running on the Vision Pro. Meanwhile, the R1 chipset will deal with the mixed reality side of things, processing the immersive elements of the Vision Pro that turn it from a glorified wearable Mac display to an immersive "spatial computer".
On top of these chips, the Vision Pro has crisp 4K micro-OLED displays – one per eye – that offer roughly 23 million pixels each. According to Apple the Vision Pro's display fits 64 pixels into the same space that the iPhone's screen fits one single pixel, and this could eliminate the annoying screen-door effect that affects other VR headsets.
This effect occurs when you're up close to a screen and you can start to see the gaps between the pixels in the array; the higher the pixel density, the closer you can get before the screen door effect becomes noticeable.
These components will allow you to run an array of Apple software through Apple's new visionOS platform (not xrOS as was rumored). This includes immersive photos and videos, custom-made Disney Plus experiences, and productivity apps like Keynote.
You'll also be able to play over 100 Apple Arcade titles on a virtual screen that's like your own private movie theatre.
We don't know all of the specs yet, which is where some of the leaks and rumors are filling in the gaps: such as the report that the headset will come with 1TB of storage on board (though other configurations may be available).
You'll be able to connect your Vision Pro headset to a Mac via Bluetooth. When using this feature you'll be able to access your Mac apps and see your screen on a large immersive display, and it'll sit alongside other Vision Pro apps you're using. Apple says this setup will help you be more productive than you've ever been.
With the power of the M2 chip, Apple's headset should be able to run most Mac apps natively – Final Cut Pro and Logic Pro recently arrived on M2 iPads. For now, however, Apple hasn't revealed if these and other apps will be available natively on the Vision Pro, or if you'll need a Mac to unlock the headset's full potential. We expect these details will be revealed nearer to the headset's 2024 launch.
Apple Vision Pro: your questions answeredWe've answered all of the basic questions about the Apple Vision Pro's release date, price, specs and more above, but you may understandably still have some more specific or broader ones.
To help, we've taken all of the most popular Vision Pro questions from Google and social media and answered them in a nutshell below.
Apple says that the point of the Vision Pro is to introduce a "new era of spatial computing". It's a standalone, wearable computer that aims to deliver new experiences for watching TV, working, reliving digital memories, and remotely collaborating with people in apps like FaceTime.
But it's still early days. And there arguably isn't yet a single 'point' to the Vision Pro. At launch, it'll be able to do things like give you a huge, portable monitor for your Apple laptop, or create a home cinematic experience in apps like Disney Plus. However, like the first Apple Watch, it'll be up to developers and users to define the big new use cases for the Vision Pro.
The Apple Vision Pro will cost $3,499 when it goes on sale in the US "early next year". It won't be available in other countries until "later next year", but that price converts to around £2,815 / AU$5,290.
This makes the Vision Pro a lot more expensive than rival headsets. The Meta Quest Pro was recently given a price drop to $999 / £999 / AU$1,729. Cheaper and less capable VR-only headsets, like the incoming Meta Quest 3, are also available for $499 / £499 / AU$829. But there is also no direct comparison to the kind of technology offered by the Vision Pro.
The Apple Vision Pro does work for those who wear glasses, although there are some things to be aware of. If you wear glasses you won't wear them with the headset. Instead, you'll need to buy some separate optical inserts that attach magnetically to the Vision Pro's lenses. Apple hasn't yet announced the pricing for these, currently only stating that "vision correction accessories are sold separately".
Apple says it'll offer a range of vision correction strengths that won't compromise the display quality or the headset's eye-tracking performance. But it also warns that "not all prescriptions are supported" and that a "valid prescription is required". So while the Vision Pro does work well for glasses wearers, there are some potential downsides.
The Apple Vision Pro is a standalone device with its own visionOS operating system and doesn't need an iPhone or MacBook to run. This is why Apple calls the headset a "spatial computer".
That said, having an iPhone or MacBook alongside a Vision Pro will bring some benefits. For example, to create a personalized spatial audio profile for the headset's audio pods, you'll need an iPhone with a TrueDepth camera.
The Vision Pro will also give MacBook owners a large virtual display that hovers above their real screen, an experience that won't be available on other laptops. So while you don't need any other Apple devices to use the Vision Pro, owning other Apple-made tech will help maximize the experience.
The Apple Vision Pro offers both VR and AR experiences, even if Apple doesn't use those terms to describe them. Instead, Apple says it creates "spatial experiences" that "blend the digital and physical worlds". You can control how much you see of both using its Digital Crown on the side.
Turning the Digital Crown lets you control how immersed you are in a particular app. This reveals the real world behind an app's digital overlays, or extends what Apple calls 'environments'. These spread across and beyond your physical room, for example giving you a view over a virtual lake.
While some of the examples shown by Apple look like traditional VR, the majority err towards augmented reality, combining your real-world environment (captured by the Vision Pro's full-color passthrough system) with its digital overlays.
The front of the Apple Vision Pro isn't see-through or fully transparent, even though a feature called EyeSight creates that impression. The front of the headset is made from laminated glass, but behind that lens is an outward-facing OLED screen.
It's this screen that will show a real-time view of your eyes (captured by the cameras inside the headset) to the outside world if you're in augmented reality mode. If you're enjoying a fully immersive, VR-like experience like watching a movie, this screen will instead show a Siri-like graphic.
To help you look out through the headset, the Apple Vision Pro has a passthrough system that uses cameras on the outside of the goggles to give you a real-time, color feed of your environment. So while the headset feels like it's see-through, your view of the real world is digital.
The Apple Vision Pro uses a combination of cameras, sensors, and microphones to create a controller-free computing experience that you control using your hands, eyes, and voice.
The headset's forward-facing cameras capture the real world in front of you, so this can be displayed on its two internal lenses (Apple says these give you "more pixels than a 4K TV for each eye"). The Vision Pro's side and downward-facing cameras also track your hand movements, so you can control it with your hands – for example, touching your thumb and forefinger together to click.
But the really unique thing about the Vision Pro is its eye-tracking, which is powered by a group of infrared cameras and LED illuminators on the inside of the headset. This mean you can simply look at app icons or even smaller details to highlight them, then use your fingers or voice to type.